RULES
OF RUSSIAN BILLIARDS
Violation
of any rule is considered a scratch, regardless of
intent.
BALLS
Six
or more coloured balls (red, pink, blue, yellow,
black and green) and one white ball may be present
on the table. Except as noted below, all of the
balls must be present at the start of each shot.
Each ball is associated with (a) particular
pocket(s) and spotting location. Viewed from the
bottom of the table:
·
The
white ball is spotted within the D at the
discretion of the active player and associated
with none of the pockets.
·
The
red ball is spotted on the first central spot and
associated with both bottom pockets. Its value is
one point.
·
The
pink ball is spotted on the second central spot
and has special associative properties described
under Declaration. Its value is dependent on
declaration.
·
The
blue ball is spotted on the middle spot and is
associated with both of the side pockets. Its
value is nine points
·
The
yellow ball is spotted on the top left spot and
associated with the top left pocket. Its value is
six points.
·
One
black ball may be spotted on the top centre spot
for each of the of the players that has a posted
score of more than 90 points. It has no value, but
has special properties as described under Black
Ball.
·
The
green ball is spotted on the top right spot and
associated with the top right pocket. Its value is
three points.
The
figure shows the placement of each of the balls on
the table. The spots referred to are the standard
Snooker spots. When it is not possible to spot a
ball in its assigned location it will be spotted
as directed by the second player following the
current player, or by the other player in the case
where there are only two players.
PLAY
Play
will begin with all balls spotted on their
associated spots, when the first player strikes
the white ball.
A
shot consists of striking the cue ball with a cue
in such a way as to put it in motion, and
continues until all the balls have come to rest.
A
turn consists of one or more shots by the same
player. A player may continue shooting
indefinitely, until a given shot yields either
zero points or a scratch, at which point play
rotates to the next player in the sequence.
When
any ball is first placed on the table, or returned
to the table after leaving the table in such a way
as not to return of its own accord, it shall be
placed on its associated spot. If that spot is
blocked, the ball shall be spotted to any vacant
spot on the table, at the discretion of the player
whose turn precedes the current player.
When
the white ball is returned to the table and used
as the cue ball, the next shot must direct it so
that it does not strike a ball that rests on the D
line, or on the same side of the D line as the cue
ball, before the cue ball has struck a ball or
cushion on the opposite side of the D line.
When,
at the end of a shot, the cue ball is in direct
contact with another ball, that ball shall be
considered to be the first ball contacted by the
cue ball on the next shot, regardless of the
direction of the shot.
Players
may enter and leave the sequence at any vacant
position, however, a player's score shall remain
active until that player has died; the game has
been discontinued; or for one full rotation after
that player has declared said player's withdrawal
from the game. (Returning one's cue to the storage
rack shall be considered a declaration of
withdrawal from the game.)
SCORING
Scoring
from a single shot is cumulative and is treated as
being without order of accumulation. A player
shall keep a running tally of points scored. These
points will be posted to the player's score only
at the end of a turn, or when a star or planetary
body is scored. In the event of a scratch all
points scored during that turn vaporize, and
penalties are applied to the player's score, if
any, as it was at the start of the turn.
A
player who has no stars shall accumulate points in
two tallies, above and below a horizontal line,
adding all newly scored points to the tally above
the line. In the event of a scratch, the tally
above the line will be eliminated and half its
value (rounding down) will be added to the tally
below the line. If a scratch occurs when there is
no score above the line, the score below the line
shall be halved (rounding down).
A
player with one star shall accumulate points in a
single tally. In the event of a scratch that tally
shall be halved (rounding down).
A
player with two stars shall accumulate points in a
single tally. In the event of a scratch that tally
shall be reduced to zero.
A
player with three stars shall accumulate points in
a single tally. In the event of a scratch that
tally shall be multiplied by negative one or, if
it is already negative, shall be doubled.
A
player with more than three stars shall be subject
to more severe penalties, declared at the whim of
his or her opponent(s).
In
the special case where a player scratches in the
same turn during which that player claimed another
player's score (see Stars), the full value of the
penalty assessed shall revert to the aggrieved
player.
When
the black ball is on the table and a player whose
posted score exceeds 90 points scratches, the
penalty points must be divided between the other
players. The distribution is at the discretion of
the scratching player.
CANNONS
When
the cue ball contacts more than one ball, two
points are awarded for each successive colour of
ball that is contacted, provided that colour has
not been previously contacted by the cue ball
during that shot.
Hitting
the same ball more than once counts zero. Hitting
two different balls declared to be the same colour
counts zero.
IN
OFF
When
the cue ball is sunk in a pocket associated with
the first ball that it contacted, points are
scored according to the value of that ball.
POT
When
a coloured ball is sunk in a pocket with which it
is associated points are scored according to the
value of that ball, except that no ball may be
potted off it's spot on more than three successive
shots.
SCRATCH
A
scratch is assessed immediately against any player
who violates any of the rules, or against the
active player when, during a shot:
·
the
cue ball does not contact any other ball.
·
any
ball leaves the table entirely (that is, without
being pocketed) and fails to return to the table
of its own accord.
·
a
ball is sunk in a pocket with which it is not
associated.
·
the
cue ball is sunk in a pocket with which the first
ball it struck is not associated.
·
a
black ball is contacted or put in motion during
the shot of a player who has a posted score of
over 90 points.
·
a
player's accumulated score, including points not
yet posted, exceeds one hundred points, or reaches
one hundred points as the result of a shot that
scored more than a single point.
In
addition, any player who shoots when a required
ball is missing from the table is assessed a
scratch. Any player who incorrectly spots a ball
is assessed a scratch.
STARS
Stars
are for display purposes only, and once awarded
lose all but symbolic value. (Although previous
versions of these rules have permitted chicken
stars and stars with honour, as we move to a
market economy it becomes clear that these stars
are entirely artificial and contrary to the spirit
of the game. Hence, they have been purged.)
A
Real Star is scored whenever a player reaches a
total score of exactly one hundred points by
scoring a single point on her or his final shot
leading to the star. At that point the player must
claim and post to his or her own score the
accumulated points of any other player and a `red
ball star'. In either case, the player continues
shooting and accumulating points. Note that any
single point shot is valid for obtaining a real
star, whether the red ball is involved or not.
DECLARATION
At
the start of any player's turn that player may
choose to declare the pink ball to have another
colour. For example: "The pink is
green." This declaration associates the pink
ball with the same pocket(s) as the named ball and
gives it the same point value. If no declaration
is made, the pink remains pink and has no
associated pocket. Following either the
declaration or the player's first shot of the turn
the colour of the pink ball remains fixed for the
duration of that player's turn.
Declaration
must be explicit, as the only obvious (Shorter
Oxford: Plain and open to the eye) colour of the
pink ball is pink.
In
the special case where the pink ball is declared
to be white, the player may choose to shoot either
the white ball or the pink ball as the cue ball,
and may use either one in subsequent shots in that
turn. While the pink is in use as the cue ball,
the white ball is deemed to be black, and while
the white ball is in use as the cue ball, the pink
ball is deemed to be black. In addition a player
may not make more than five cannons in any
sequence of shots without including another
scoring play.
BLACK
BALL
A
black ball is not spotted to the table unless all
conditions specified under Balls have been met. If
there are fewer black balls on the table than are
permitted by the conditions, any player may spot a
black ball to the table.
Once
the conditions would no longer permit the spotting
to the table of the number of black balls present,
any black ball may be removed from the table by
any player, before any shot.
Where multiple black balls are not available,
other balls, such as the brown ball may be
substituted for the second and additional black
balls, but for the purposes of these rules, they
shall be considered indistinguishable from one
another.
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