| [Russian
Billiards] [Pocket
Billiards] [Eight
Ball]
[Nine Ball]
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RULES
OF EIGHT BALL
Except
when clearly contradicted by these additional
rules, the General Rules of Pocket Billiards
apply.
1.
OBJECT OF THE GAME. Eight Ball is a call shot
game played with a cue ball and fifteen object
balls, numbered 1 through 15. One player must
pocket balls of the group numbered 1 through 7
(solid colors), while the other player has 9 thru
15 (stripes). THE PLAYER POCKETING HIS GROUP FIRST
AND THEN LEGALLY POCKETING THE 8-BALL WINS THE
GAME.
2.
CALL SHOT. In Call Shot, obvious balls and
pockets do not have to be indicated. It is the
opponent's right to ask which ball and pocket if
he is unsure of the shot. Bank shots and
combination shots are not considered obvious, and
care should be taken in calling both the object
ball and the intended pocket. When calling the
shot, it is NEVER necessary to indicate details
such as the number of cushions, banks, kisses,
caroms, etc. Any balls pocketed on a foul remain
pocketed, regardless of whether they belong to the
shooter or the opponent.
The
opening break is not a "called shot."
Any player performing a break shot in 8-Ball may
continue to shoot his next shot so long as he has
legally pocketed any object ball on the break.
3.
RACKING THE BALLS. The balls are racked in a
triangle at the foot of the table with the 8-ball
in the center of the triangle, the first ball of
the rack on the footspot, a stripe ball in one
corner of the rack and a solid ball in the other
corner.
4.
ALTERNATING BREAK. Winner of the lag has the
option to break. During individual competition,
players will alternate breaking on each subsequent
game.
5.
JUMP AND MASSE SHOT FOUL. While "cue ball
fouls only" is the rule of play when a match
is not presided over by a referee, a player should
be aware that it will be considered a cue ball
foul if during an attempt to jump, curve or masse
the cue ball over or around an impeding numbered
ball that is not a legal object ball, the impeding
ball moves (regardless of whether it was moved by
a hand, cue stick follow-through or bridge).
6.
LEGAL BREAK SHOT. (Defined) To execute a legal
break, the breaker (with the cue ball behind the
headstring) must either (1) pocket a ball, or (2)
drive at least four numbered balls to the rail. If
he fails to make a legal break, it is a foul, and
the incoming player has the option of (1)
accepting the table in position and shooting, or
(2) having the balls reracked and having the
option of shooting the opening break himself or
allowing the offending player to rebreak.
7.
SCRATCH ON A LEGAL BREAK. If a player
scratches on a legal break shot, (1) all balls
pocketed remain pocketed (exception, the 8-ball:
see rule 9), (2) it is a foul, (3) the table is
open. PLEASE NOTE: Incoming player has cue ball in
hand behind the head string and may not shoot an
object ball that is behind the head string, unless
he first shoots the cue ball past the headstring
and causes the cue ball to come back behind the
headstring and hit the object ball.
8.
OBJECT BALLS JUMPED OFF THE TABLE ON THE BREAK.
If a player jumps an object ball off the table on
the break shot, it is a foul and the incoming
player has the option of (1) accepting the table
in position and shooting, or (2) taking cue ball
in hand behind the head string and shooting.
9.
8-BALL POCKETED ON THE BREAK. If the 8-ball is
pocketed on the break, the breaker may ask for a
re-rack or have the 8-ball spotted and continue
shooting. If the breaker scratches while pocketing
the 8-ball on the break, the incoming player has
the option of a re-rack or having the 8-ball
spotted and begin shooting with ball in hand
behind the headstring.
10.
OPEN TABLE. (Defined) The table is
"open" when the choice of groups
(stripes or solids) has not yet been determined.
When the table is open, it is legal to hit a solid
first to make a stripe or vice-versa. Note: The
table is always open immediately after the break
shot. When the table is open it is legal to hit
any solid or stripe or the 8-ball first in the
process of pocketing the called stripe or solid.
However, when the table is open and the 8-ball is
the first ball contacted, no stripe or solid may
be scored in favor of the shooter. The shooter
loses his turn; any balls pocketed remain
pocketed; and the incoming player addresses the
balls with the table still open. On an open table,
all illegally pocketed balls remain pocketed.
11.
CHOICE OF GROUP. The choice of stripes or
solids is not determined on the break even if
balls are made from only one or both groups. THE
TABLE IS ALWAYS OPEN IMMEDIATELY AFTER THE BREAK
SHOT. The choice of group is determined only when
a player legally pockets a called object ball
after the break shot.
12.
LEGAL SHOT. (Defined) On all shots (except on
the break and when the table is open), the shooter
must hit one of his group of balls first and (1)
pocket a numbered ball, or (2) cause the cue ball
or any numbered ball to contact a rail.
PLEASE
NOTE: It is permissable for the shooter to bank
the cue ball off a rail before contacting his
object ball; however, after contact with his
object ball, an object ball must be pocketed, OR
the cue ball or any numbered ball must contact a
rail. Failure to meet these requirements is a
foul.
13.
"SAFETY" SHOT. For tactical reasons
a player may choose to pocket an obvious object
ball and also discontinue his turn at the table by
declaring "safety" in advance. A safety
shot is defined as a legal shot. If the shooting
player intends to play safe by pocketing an
obvious object ball, then prior to the shot, he
must declare a "safety" to his opponent.
If this is NOT done, and one of the shooter's
object balls is pocketed, the shooter will be
required to shoot again. Any ball pocketed on a
safety shot remains pocketed.
14.
SCORING. A player is entitled to continue
shooting until he fails to legally pocket a ball
of his group. After a player has legally pocketed
all of his group of balls, he shoots to pocket the
8-ball.
15.
FOUL PENALTY. Opposing player gets cue ball in
hand. This means that the player can place the cue
ball anywhere on the table (does not have to be
behind the headstring except on opening break).
This rule prevents a player from making
intentional fouls which would put his opponent at
a disadvantage. With "cue ball in hand,"
the player may use his hand or any part of his cue
(including the tip) to position the cue ball. When
placing the cue ball in position, any forward
stroke motion contacting the cue ball will be a
foul, if not a legal shot. (Also see Rule 39 in
the General Rules of Pocket Billiards)
16.
COMBINATION SHOTS. combination shots are
allowed; however, the 8-ball cannot be used as a
first ball in the combination except when the
table is open.
17.
ILLEGALLY POCKETED BALLS. An object ball is
considered to be illegally pocketed when (1) that
object ball is pocketed on the same shot a foul is
committed, or (2) the called ball did not go in
the designated pocket, or (3) a safety is called
prior to the shot. Illegally pocketed balls remain
pocketed.
18.
OBJECT BALLS JUMPED OFF THE TABLE. If any
object ball is jumped off the table, it is a foul
and loss of turn, unless it is the 8-ball, which
is a loss of game. Any jumped object balls are
spotted in numerical order according to General
Rules for spotting balls.
19.
PLAYING THE 8-BALL. When shooting at the
8-ball, a scratch or foul is not loss of game if
the 8-ball is not pocketed or jumped from the
table. Incoming player has cue ball in hand. Note:
A combination shot can never be used to legally
pocket the 8-ball.
20.
LOSS OF GAME. A player loses the game if he
commits any of the following infractions:
a.
Fouls when pocketing the 8-ball (exception: see
8-Ball Pocketed On The Break).
b.
Pockets the 8-ball on the same stroke as the last
of his group of balls.
c.
Jumps the 8-ball off the table at any time.
d.
Pockets the 8-ball in a pocket other than the one
designated.
e.
Pockets the 8-ball when it is not the legal object
ball.
Note:
All infractions must be called before another shot
is taken, or else it will be deemed that no
infraction occurred.
21.
STALEMATED GAME. If, after 3 consecutive turns
at the table by each player (6 turns total), the
referee judges (or if no referee, both players
agree) that attempting to pocket or move an object
ball will result in loss of game, the balls will
be reracked with the original breaker of the
stalemated game breaking again. The stalemate rule
may only be used when there are only two object
balls and the 8-ball remaining on the table.
PLEASE NOTE: Three consecutive fouls by one player
is not a loss of game.
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